Japan CCG Market Value Set to Grow from USD 2.07 Billion in 2023 to USD 6.27 Billion by 2032

Written by Mahesh Chavan  »  Updated on: December 30th, 2024

Market Size:

The Japan collectible card games (CCG) market was valued at USD 2.07 billion in 2023. It is projected to grow to USD 2.35 billion in 2024 and reach USD 6.27 billion by 2032, registering a compound annual growth rate (CAGR) of 13.1% during the forecast period (2024–2032).

Overview:

Japan’s collectible card games (CCG) market is experiencing robust growth, fueled by its deep-rooted pop culture and an evolving digital landscape. With a strong affinity for anime, manga, and character-driven narratives, CCGs have become a significant part of Japanese entertainment. Major franchises such as Yu-Gi-Oh! and Pokémon have laid the foundation for a thriving CCG ecosystem. Additionally, the integration of e-sports and online communities further boosts market engagement, as digital platforms provide new opportunities for both players and collectors.

For more exclusive insights, visit this link: Explore Now :https://straitsresearch.com/report/collectible-card-games-market/japan/request-sample  

Segmentation:

By game type

Physical dominates the game type segment and is expected to grow at a CAGR of 12.8% over the forecast period, driven by a collector-focused culture that values rare and unique cards. Japanese players hold physical cards in high regard, viewing them as collectible assets linked to beloved anime and manga series. Physical cards are also a staple in Japanese social events and conventions, where players engage in tournaments and trades. This community-based interaction remains integral to physical CCGs, sustaining their appeal even in a digital-driven market environment.

By age

Adults dominates the age segment and is expected to grow at a CAGR of 12.4% during the forecast period as nostalgia and high-income levels drive collectible purchases. Adults who grew up with iconic franchises are drawn back to CCGs, viewing them as collectible investments and leisure pursuits. Many adults participate in CCG tournaments as well as online platforms, where they share and acquire rare cards. Japanese adults’ engagement in CCGs is also boosted by the influence of anime and manga, which continue to introduce new characters and series that attract both new and returning players.By Game Type:

Physical CCGs: This segment is expected to grow at a CAGR of 12.8%, driven by the collector culture that values rare and unique cards.

Digital CCGs: The digital segment is also witnessing strong growth, as players increasingly turn to mobile and PC platforms for gaming experiences.

By Age:

Adults: Adults dominate this segment, expected to grow at a CAGR of 12.4%. Nostalgia for iconic franchises, combined with high disposable incomes, encourages adults to participate in both physical and digital CCGs.

Teenagers: Teenagers remain an important demographic for the future of CCGs, though the adult segment is currently larger.

For further exploration, click here: Access More :https://straitsresearch.com/report/collectible-card-games-market/japan/request-sample 

Regional Analysis:

Tokyo: As Japan’s cultural and economic hub, Tokyo leads the CCG market. Iconic gaming districts such as Akihabara and annual conventions like the Tokyo Game Show play key roles in driving market innovation and engagement.

Osaka: Known for its vibrant gaming community, Osaka hosts numerous trading events and tournaments, fostering a strong market presence.

Nagoya: Nagoya’s growing digital CCG scene, enhanced by the city’s expanding e-sports facilities, makes it a key player in the CCG ecosystem.

Fukuoka: With a focus on community-driven events, Fukuoka is notable for its regional tournaments and close-knit gaming community.

Sapporo: Sapporo’s CCG market has been steadily growing, with increased activity during the winter months due to its colder climate.

COVID-19 Impact Analysis:

The COVID-19 pandemic had a mixed impact on Japan’s CCG market. On one hand, the closure of physical retail stores and cancellation of in-person events hindered the traditional card game experience. On the other hand, the pandemic accelerated the growth of digital platforms, as players turned to online CCGs for entertainment. The shift to online tournaments and the increased use of digital collectibles provided a significant boost to the market’s overall growth during the pandemic.

Get Related Press Release :

https://sites.google.com/view/consumerandpackageingresearchr/home/south-korea-collectible-card-games-market

https://consumerandpackaging.digitalpress.blog/south-korea-collectible-card-games-market-growth-usd-395-million-in-2023-set-to-soar-by-2032/ 


Related Posts


Disclaimer:

We do not claim ownership of any content, links or images featured on this post unless explicitly stated. If you believe any content or images infringes on your copyright, please contact us immediately for removal ([email protected]). Please note that content published under our account may be sponsored or contributed by guest authors. We assume no responsibility for the accuracy or originality of such content. We hold no responsibilty of content and images published as ours is a publishers platform. Mail us for any query and we will remove that content/image immediately.