Create realistic 3D avatars and animated characters for video
Didimo is a platform that converts photos into high-fidelity 3D digital humans and avatar assets, aimed at game developers, AR/VR creators and brands needing scalable character pipelines. It excels at one-shot head-to-body 3D generation and offers enterprise API access; pricing is tiered with a free/demo option but most production use requires paid or custom plans.
Didimo is an AI avatars & video platform that turns a single selfie or photo into a textured, rigged 3D digital human suitable for games, AR/VR, and virtual production. Its core capability is automated generation of realistic heads and full-body avatars with PBR textures and blendshape rigs. The key differentiator is a developer-friendly API and SDKs that export to game engines and content pipelines. Didimo serves game studios, XR teams, and brands that need scalable human assets. Pricing starts with a demo/free option but production exports and API usage are paid or custom-priced for enterprises.
Didimo is an AI-driven avatar platform originally spun out of academic research into digital humans and was founded to automate creation of realistic 3D people from photos. Positioned between full-service character studios and DIY avatar makers, Didimo focuses on mass-creation workflows that produce downloadable, game-ready 3D heads and full-body proxies with physically based rendering (PBR) materials. The company emphasises production-grade export formats and developer access, aiming to reduce manual modeling and texturing work for studios and XR teams while keeping hair, skin, and facial topology suitable for animation pipelines.
Key features include one-shot 3D generation: upload a single front-facing photo (or short video) and Didimo generates a textured 3D head with UVs, PBR albedo, normal and roughness maps, and a blendshape-ready facial rig. Exports and runtime: assets can be exported as FBX, OBJ and glTF/GLB for use in Unity and Unreal, and Didimo provides an SDK and integration guidance for importing rigs and materials into real-time engines. API and batch processing: Didimo offers an enterprise API that supports programmatic batch creation (useful for bulk avatar catalogs), plus options for skin tone adjustments and LOD generation; this is aimed at developers who need automated pipelines rather than manual artist workflows. There are also privacy and consent controls for image input, and some customers opt for on-prem or dedicated enterprise arrangements.
Pricing starts with a demo/free evaluation option (Didimo has historically offered limited free trials or evaluation renders) but production usage is priced. Didimo's public materials and customer discussions indicate subscription or per-avatar pricing and custom enterprise contracts; smaller teams can purchase limited-volume plans or credits, while larger studios negotiate custom SLAs, batch quotas, and on-prem options. The website emphasizes contacting sales for precise API pricing and volume discounts; free trial outputs are watermarked or limited to low-res exports in many cases. In short, casual users can test generation for free or low cost, but sustained, non-watermarked, production exports typically require a paid plan or enterprise agreement.
Didimo is used by game developers creating NPCs and player avatars, XR/AR studios generating people for immersive scenes, and marketing teams producing photoreal spokesmodels for campaigns. Example users: a Senior Game Artist using Didimo to convert 1,000 player-submitted photos into standardized head assets for a multiplayer title, and a VR Producer using it to generate lifelike background characters to populate experiences. For teams that need full custom sculpting or hyper-real facial capture, Didimo complements tools like MetaHuman; choose Didimo when you need scalable photo-to-3D asset pipelines rather than bespoke, hand-sculpted characters.
Three capabilities that set Didimo apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free / Demo | Free | Single evaluation renders, watermarked/low-res exports, limited API trial calls | Testing output quality and basic evaluation |
| Starter / Credits | From $XX per avatar (contact sales) | Fixed credits for limited avatar exports, limited support, standard formats | Indie devs or small studios testing small batches |
| Pro / Team | Custom monthly (typically mid-market pricing) | Higher export quotas, API access, commercial licensing, higher-res exports | Small studios and XR teams with regular needs |
| Enterprise | Custom | Unlimited/large quotas, SSO, SLAs, on-prem or dedicated deployment | Large studios and brands requiring scale and compliance |
Choose Didimo over Ready Player Me if you need downloadable, PBR-textured FBX/glTF exports and enterprise batch APIs for studio pipelines.