Convert live video into 3D motion data for video AI
Move.ai is a motion-capture-from-video platform that converts single- or multi-camera footage into production-ready 3D character motion data; it’s aimed at VFX artists, game animators, and sports analysts who need markerless mocap without a studio, and its pricing includes a limited free tier with paid monthly plans and custom enterprise options.
Move.ai is a video AI tool that extracts 3D motion-capture data from single or multiple video cameras, turning footage into animation-ready skeletons and FBX/CSV exports. The platform’s primary capability is markerless mocap: it removes the need for suits or optical rigs by using computer-vision models to output retargetable animation and per-frame joint confidence. Move.ai differentiates on production-quality retargeting and workflow exports for Unity, Unreal, and Maya, serving VFX studios, game developers, and sports scientists. Pricing is accessible with a free tier for low-volume tests and paid plans for studio-scale exports.
Move.ai is a specialist video AI platform focused on markerless motion capture, founded to make mocap accessible outside dedicated capture stages. The company initially attracted attention by allowing creators to convert ordinary camera footage into 3D skeletal tracking with per-joint confidence and export-ready formats. Positioned between research toolkits and studio mocap rigs, Move.ai packages computer-vision models plus a cloud processing pipeline and an editor UI so customers can upload clips, align cameras, and produce cleaned FBX outputs without custom model training. The product emphasizes practical production pipelines rather than research APIs.
Technically, Move.ai provides several concrete capabilities: multi-view and single-view 3D pose reconstruction that outputs retargetable character rigs and FBX files compatible with Maya, Blender, Unity, and Unreal; per-frame joint confidence and metadata that let animators threshold or blend noisy frames; an online editor for camera calibration, manual keyframe correction, and retargeting to arbitrary character skeletons; and batch processing for multi-shot projects with job queuing, status tracking, and downloadable asset packages. The service also provides CSV/JSON motion export for analytics and CSV timestamps for sports performance analysis. On the integration side, Move.ai exports standard industry formats (FBX, BVH, CSV) and packages that integrate into common DCC toolchains.
Move.ai’s pricing structure includes a permanent free tier suitable for evaluation, paid monthly plans for independent creators and studios, and custom enterprise quotes. The free tier allows a limited number of low-resolution exports (useful for proof-of-concept shots) and access to the web editor. Paid plans (as listed on Move.ai’s site) start with a Creator/Pro monthly option for individual users billed per export or seat and scale up to Studio/Team plans that include higher-resolution processing, batch credits, and priority support. Enterprises can purchase custom plans that add on-premises options or dedicated SLAs. Exact current prices and export-credit counts are available on Move.ai’s pricing page and may vary by region or contract.
Typical users include VFX/motion departments and game studios converting location footage into character animation without a capture stage. For example, a senior animator uses Move.ai to convert multi-angle film plates into clean FBX clips to speed iterative animation (Animator — convert 10 minutes of footage to retargetable FBX). A sports scientist uses Move.ai to extract joint trajectories for performance metrics and CSV exports for analysis (Sports analyst — generate per-joint CSVs for motion analytics). Production studios prefer Move.ai when they need markerless capture on location, while dedicated mocap houses or projects requiring optical-marker precision may still favor optical systems like Vicon for sub-millimeter tracking.
Three capabilities that set Move.ai apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free | Free | Limited low-resolution exports, web editor access, evaluation-only credits | Individual tests and proof-of-concept shots |
| Creator / Pro | Exact price listed on site | Monthly export credits, higher-res processing, standard support | Independent animators and freelancers |
| Studio / Team | Exact price listed on site | Larger export bundles, batch processing, priority support | Small studios and production teams |
| Enterprise | Custom | High-volume credits, SLAs, possible on-prem deployment | Large studios and corporate deployments |
Choose Move.ai over Rokoko if you prioritize camera-based, markerless workflows and production-ready FBX exports without wearing suits.