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Move.ai

Convert live video into 3D motion data for video AI

Free | Freemium | Paid | Enterprise ⭐⭐⭐⭐☆ 4.4/5 🎬 Video AI 🕒 Updated
Visit Move.ai ↗ Official website
Quick Verdict

Move.ai is a motion-capture-from-video platform that converts single- or multi-camera footage into production-ready 3D character motion data; it’s aimed at VFX artists, game animators, and sports analysts who need markerless mocap without a studio, and its pricing includes a limited free tier with paid monthly plans and custom enterprise options.

Move.ai is a video AI tool that extracts 3D motion-capture data from single or multiple video cameras, turning footage into animation-ready skeletons and FBX/CSV exports. The platform’s primary capability is markerless mocap: it removes the need for suits or optical rigs by using computer-vision models to output retargetable animation and per-frame joint confidence. Move.ai differentiates on production-quality retargeting and workflow exports for Unity, Unreal, and Maya, serving VFX studios, game developers, and sports scientists. Pricing is accessible with a free tier for low-volume tests and paid plans for studio-scale exports.

About Move.ai

Move.ai is a specialist video AI platform focused on markerless motion capture, founded to make mocap accessible outside dedicated capture stages. The company initially attracted attention by allowing creators to convert ordinary camera footage into 3D skeletal tracking with per-joint confidence and export-ready formats. Positioned between research toolkits and studio mocap rigs, Move.ai packages computer-vision models plus a cloud processing pipeline and an editor UI so customers can upload clips, align cameras, and produce cleaned FBX outputs without custom model training. The product emphasizes practical production pipelines rather than research APIs.

Technically, Move.ai provides several concrete capabilities: multi-view and single-view 3D pose reconstruction that outputs retargetable character rigs and FBX files compatible with Maya, Blender, Unity, and Unreal; per-frame joint confidence and metadata that let animators threshold or blend noisy frames; an online editor for camera calibration, manual keyframe correction, and retargeting to arbitrary character skeletons; and batch processing for multi-shot projects with job queuing, status tracking, and downloadable asset packages. The service also provides CSV/JSON motion export for analytics and CSV timestamps for sports performance analysis. On the integration side, Move.ai exports standard industry formats (FBX, BVH, CSV) and packages that integrate into common DCC toolchains.

Move.ai’s pricing structure includes a permanent free tier suitable for evaluation, paid monthly plans for independent creators and studios, and custom enterprise quotes. The free tier allows a limited number of low-resolution exports (useful for proof-of-concept shots) and access to the web editor. Paid plans (as listed on Move.ai’s site) start with a Creator/Pro monthly option for individual users billed per export or seat and scale up to Studio/Team plans that include higher-resolution processing, batch credits, and priority support. Enterprises can purchase custom plans that add on-premises options or dedicated SLAs. Exact current prices and export-credit counts are available on Move.ai’s pricing page and may vary by region or contract.

Typical users include VFX/motion departments and game studios converting location footage into character animation without a capture stage. For example, a senior animator uses Move.ai to convert multi-angle film plates into clean FBX clips to speed iterative animation (Animator — convert 10 minutes of footage to retargetable FBX). A sports scientist uses Move.ai to extract joint trajectories for performance metrics and CSV exports for analysis (Sports analyst — generate per-joint CSVs for motion analytics). Production studios prefer Move.ai when they need markerless capture on location, while dedicated mocap houses or projects requiring optical-marker precision may still favor optical systems like Vicon for sub-millimeter tracking.

What makes Move.ai different

Three capabilities that set Move.ai apart from its nearest competitors.

  • Delivers export-ready FBX and BVH files with retargeting tools for common DCCs like Maya and Blender.
  • Provides per-joint confidence scores and CSV/JSON exports for easy integration into analytics pipelines.
  • Supports multi-shot batch processing and job queuing so studios can manage large capture volumes online.

Is Move.ai right for you?

✅ Best for
  • Animators who need markerless mocap converted to FBX quickly
  • Indie game developers who need retargetable motion without a capture stage
  • Sports analysts who require per-joint CSV exports for performance metrics
  • VFX artists who need on-location markerless capture workflows
❌ Skip it if
  • Skip if you need sub-millimeter optical-marker precision for high-speed VFX.
  • Skip if you require a fully offline, local-only processing pipeline without cloud uploads.

✅ Pros

  • Markerless capture removes need for suits or optical rigs, enabling on-location shoots
  • Exports industry-standard FBX/BVH and CSV files that integrate with Maya, Unity, and Unreal
  • Per-joint confidence and metadata allow selective cleanup and analytics-driven decision making

❌ Cons

  • Accuracy can degrade on extreme fast motion or heavy occlusion compared with optical systems
  • Lacks an advertised fully offline enterprise appliance by default; larger customers need custom contracts

Move.ai Pricing Plans

Current tiers and what you get at each price point. Verified against the vendor's pricing page.

Plan Price What you get Best for
Free Free Limited low-resolution exports, web editor access, evaluation-only credits Individual tests and proof-of-concept shots
Creator / Pro Exact price listed on site Monthly export credits, higher-res processing, standard support Independent animators and freelancers
Studio / Team Exact price listed on site Larger export bundles, batch processing, priority support Small studios and production teams
Enterprise Custom High-volume credits, SLAs, possible on-prem deployment Large studios and corporate deployments

Best Use Cases

  • Senior Animator using it to convert 10 minutes of multi-camera footage into retargetable FBX
  • Game Developer using it to produce 50 character animation clips per month for prototypes
  • Sports Analyst using it to extract per-joint CSV trajectories for biomechanical reports

Integrations

Unity Unreal Engine Autodesk Maya

How to Use Move.ai

  1. 1
    Upload footage to Project
    Click New Project in the Move.ai dashboard, drag in single- or multi-camera MP4 clips, and choose footage frame rates and shutter settings so uploads begin uploading and appear in the project library.
  2. 2
    Calibrate cameras and align shots
    Open the uploaded clip, use the Camera Calibration tab to set focal length and sync multi-view frames; success looks like aligned keyframes and green reprojection error under 5 pixels.
  3. 3
    Run pose reconstruction job
    Click Process or Start Job to run the mocap pipeline; monitor the Job Queue for progress, and download the generated FBX/BVH and CSV once status changes to Completed.
  4. 4
    Edit and retarget in the online editor
    Open the online editor to apply retargeting to your character skeleton, correct joint errors with manual keyframes, then export the final FBX for Maya, Unity, or Unreal.

Move.ai vs Alternatives

Bottom line

Choose Move.ai over Rokoko if you prioritize camera-based, markerless workflows and production-ready FBX exports without wearing suits.

Frequently Asked Questions

How much does Move.ai cost?+
Pricing varies by plan and export credits. Move.ai offers a free evaluation tier and paid Creator/Pro and Studio plans; exact monthly prices and export-credit bundles are published on Move.ai’s pricing page. Enterprise customers get custom quotes for high-volume usage or on-prem options. Check the site for regional billing and any promotional discounts.
Is there a free version of Move.ai?+
Yes — a limited free tier exists for evaluation. The free tier provides low-resolution or limited-count exports and access to the web editor so you can test markerless mocap workflows. It’s intended for proofs-of-concept, not production. For production exports, upgrade to paid Creator or Studio plans for higher-res processing and more credits.
How does Move.ai compare to Rokoko?+
Move.ai uses camera-based, markerless reconstruction versus Rokoko’s suit-based IMU system. Choose Move.ai if you want markerless, on-location capture from video and FBX-ready outputs; choose Rokoko if you prefer wearable sensors and full offline capture without video uploads.
What is Move.ai best used for?+
Move.ai is best for converting single- or multi-camera footage into retargetable 3D animation. It’s ideal for VFX, game prototyping, and sports analytics where location or budget prevents a full mocap stage. The platform shines when you need FBX/BVH exports plus confidence metrics for downstream cleanup and analysis.
How do I get started with Move.ai?+
Start with the free tier and upload a short test clip. Create a Project, upload synchronized footage, run a processing job, then open the online editor to retarget and export FBX or CSV — success looks like a downloadable FBX with per-joint confidence data.

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