Real-time audio-driven facial animation for AI avatars
NVIDIA Audio2Face is a real-time neural audio-to-face engine that converts spoken audio into synchronized 3D facial animation, ideal for character artists and studios needing fast lip-sync and emotion driving; it is available free through NVIDIA Omniverse with enterprise support and commercial licensing available via NVIDIA sales.
NVIDIA Audio2Face is a developer-focused tool that converts a single audio track into synchronized 3D facial animation for avatars and digital characters. The core capability is neural audio-to-face synthesis that produces viseme-aligned mouth shapes plus secondary facial motion, driven in real time on NVIDIA RTX GPUs. Its key differentiator is tight integration with NVIDIA Omniverse and USD workflows, making it useful for character artists, game developers, and VFX teams needing scalable lip-sync. Audio2Face is distributed via Omniverse; the app itself is available at no direct cost, with enterprise support/custom licensing through NVIDIA sales.
NVIDIA Audio2Face is a neural audio-driven facial animation application released by NVIDIA as part of the Omniverse developer ecosystem. Built from research on audio-to-visual mapping and real-time inference, Audio2Face positions itself as a production-grade tool for converting speech into believable facial motion without requiring marker-based mocap. It is provided as an Omniverse Kit extension (the Audio2Face app) that runs on NVIDIA GPUs and integrates into USD-based pipelines. The core value proposition is rapid generation of synchronized facial animation directly from audio, reducing the need for time-consuming manual keying or expensive motion-capture sessions.
Under the hood Audio2Face uses a trained neural model to predict per-frame facial pose from audio input and exposes controls for retargeting, emotion, and intensity. Key features include a Mesh Input pipeline that maps predictions to custom blendshape or bone rigs, USD and FBX export for downstream tools, and live-playback inside Omniverse for iteration. The app provides viseme detection and per-frame mouth/jaw targets, an Emotion/Intensity control to bias expressions, and a Face Graph for layering corrective shapes or animation offsets. Audio2Face can run as a live inference node in Omniverse, streaming animation to connected apps via Live Link connectors for Maya, Blender, or Unreal Engine.
Audio2Face itself is available to download and use through the Omniverse Launcher at no direct license fee for the app; this free access covers non-commercial experimentation and many production use cases. For studios that require enterprise support, centralized deployment, or commercial licensing terms, NVIDIA offers Omniverse Enterprise (contact NVIDIA for custom per-seat pricing). There is no separate per-minute processing fee for Audio2Face, but real-world costs include NVIDIA RTX-class GPU hardware and, for on-premise or enterprise deployments, Omniverse Enterprise subscriptions and professional support which are quoted by NVIDIA sales.
Real-world users include character artists and technical directors who need to produce lip-sync across many lines quickly. For example, a Senior Character Artist using Audio2Face can produce synchronized mouth animation for dozens of NPC lines per day; a Technical Director (TD) can integrate live Audio2Face output into Unreal Engine via Omniverse Live Link to accelerate iteration for cinematic sequences. Studios that need frame-accurate performance capture for complex facial micro-expressions may still pair Audio2Face with high-end mocap systems; in that sense it compares as a lower-cost, faster alternative to FaceWare or FaceFX for many dialogue pipelines.
Three capabilities that set NVIDIA Audio2Face apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free (Omniverse Audio2Face) | Free | Full Audio2Face app use; requires RTX GPU and Omniverse account | Individual creators and small teams testing workflows |
| Omniverse Enterprise | Custom | Per-seat enterprise support, centralized deployment, commercial licensing | Studios needing enterprise support and scale |
Choose NVIDIA Audio2Face over FaceFX if you prioritize USD-native workflows and Omniverse integration for real-time iteration.