Video AI motion capture: convert video to 3D animation
Plask is a web-based video-to-3D motion capture and retargeting tool that converts single-camera footage into editable 3D animation. It’s ideal for indie game developers, animators, and VFX artists who need quick mocap without suits. Pricing starts with a usable free tier and paid Pro/Team plans for commercial exports and collaboration, making it accessible for solo creators and small studios.
Plask is a web-based Video AI tool that converts single‑camera video into 3D motion capture and editable animation. The primary capability is markerless mocap from ordinary smartphone or webcam footage, producing skeleton tracks you can clean, retarget, and export for games or 3D apps. Plask’s key differentiator is its browser-first workflow with direct export to FBX, BVH and glTF and a Blender add-on for pipeline integration. It serves indie developers, animators, and content creators who want affordable mocap without studio hardware. Pricing accessibility includes a free tier and paid Pro/Team plans for commercial use (some prices noted as approximate).
Plask is a browser-based motion-capture and character-animation application that positions itself as an accessible alternative to marker-based studio mocap. Launched to bring AI-driven single-camera capture into the hands of independent creators, Plask converts ordinary smartphone or webcam footage into 3D skeletal animation tracks. The core value proposition is to reduce the hardware and time cost of getting usable motion data: upload video, clean and retarget the skeleton, then export to standard formats for games or 3D apps. The product emphasizes a short learning curve and cloud-based processing so users don’t need local GPU compute.
Under the hood Plask offers several concrete features. Its single-camera video-to-mocap engine produces per-frame joint transforms that can be smoothed and trimmed inside the web editor; users can inspect 3D joint positions and timeline keyframes and apply frame-level noise reduction. Exports include FBX, BVH and glTF files ready for Unity, Unreal, or Blender, and Plask provides a Blender add-on to import captured clips and retarget them directly onto Blender armatures. Retargeting tools let you map the captured skeleton to Mixamo-compatible rigs or custom skeletons, adjusting bone mappings, scale, and root motion. The editor also supports basic curve editing and clip blending to stitch multiple takes.
Pricing is tiered with a free entry point and paid plans for heavier commercial use. The Free tier provides limited captures and watermarked or size-limited exports suitable for evaluation and hobby projects. The Pro plan (approx. $15/month) unlocks unlimited captures or higher-resolution exports, removes watermarks, and increases project limits for solo professionals. Team or Business tiers (approx. $49/user/month or custom pricing) add team seats, priority processing, and centralized billing for small studios. Enterprise deals and volume licensing are available as custom contracts for larger studios that need SLAs and on-prem options (pricing noted as approximate where current public figures vary).
Plask is used by game designers, independent animators, and indie VFX teams to accelerate mocap workflows without renting studio time. Example users include a game animator mapping 30–60 second combat moves to Unity character rigs, and a VFX artist generating crowd motion clips for previs work. It fits teams that want direct Blender or Unity integration; for studios needing full-body optical capture accuracy and industry-standard precision, consider dedicated mocap vendors such as Xsens or Rokoko as a comparison reference.
Three capabilities that set Plask apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free | Free | Limited captures, watermarked/low-res exports, 3 projects max | Hobbyists and evaluation use |
| Pro | $15/month (approx.) | Higher-res exports, remove watermark, increased project quota | Solo professionals and indie devs |
| Team | $49/user/month (approx.) | Multi-seat, priority processing, team project sharing | Small studios needing collaboration |
| Enterprise | Custom | SLA, volume licensing, dedicated support and billing | Large studios and enterprise customers |
Choose Plask over DeepMotion if you prioritize an in-browser Blender-integrated workflow and simpler export pipeline.
Head-to-head comparisons between Plask and top alternatives: