Generate royalty-ready tracks for creators with control
Soundraw is an AI music generator that composes customizable, royalty-free music for creators and small teams; it targets video producers and marketers who need quick, editable tracks and is offered via a freemium model with paid subscriptions for full downloads and commercial licenses.
Soundraw is an AI music generator that composes original, royalty-free music tailored to mood, genre, and length. The core capability is a web-based composer that stitches short AI-generated segments into complete tracks you can tweak by tempo, instrumentation, and structure. Its key differentiator is adjustable scene-level editing inside the browser so non-musicians can refine arrangements without a DAW. Soundraw primarily serves video creators, podcasters, marketers, and indie developers who need fast licensed music. Pricing is accessible with a limited free trial and paid plans for commercial downloads (prices noted as approximate).
Soundraw is a web-first AI music generator launched by a Japanese startup to simplify music creation for content makers and small studios. Positioned between stock libraries and full DAWs, Soundraw's value proposition is automated composition plus in-browser editing: users choose genre, mood, length and the AI produces multiple variations that can be rearranged into scenes. The company emphasizes royalty-free commercial use in its standard subscription, aiming to reduce licensing friction for YouTubers, game devs, and social producers who previously relied on expensive composers or restrictive stock tracks.
At the feature level Soundraw offers a generative composer that produces multiple candidate tracks per prompt and lets you preview and swap variations; an arrangement/scene editor to change section order and length; simple instrument mixing controls to mute or emphasize instrument groups; and export options for MP3 and WAV downloads. The generator accepts inputs for mood, tempo and genre to steer outputs, and the editor shows bar-level slices so you can replace a single section without regenerating the whole piece. Soundraw also publishes an explicit commercial license for exported files under active subscriptions, which removes royalty obligations for most standard content uses.
Pricing is offered as free preview access plus paid subscriptions. A free tier (trial) lets you generate and preview unlimited tracks in-browser but download/export is restricted. Paid monthly and yearly plans unlock full WAV/MP3 downloads and the commercial license. Typical public pricing (approximate) has an entry paid plan around ~$9.99/month if billed annually and a higher tier at about ~$19.99/month for team or extended use; enterprise/custom licensing is available for large-volume or multi-seat needs. Exact currency and promotional discounts vary by region; check Soundraw.io for the most up-to-date billing and regional pricing.
Soundraw is used by independent YouTube creators to produce consistent, on-brand background music and by marketing teams to churn out dozens of short social clips with distinct themes. Example workflows: a motion designer (Video Editor) using Soundraw to deliver 30 unique 15–60 second tracks for an ad campaign, and a podcaster (Producer) using it to create 5 episode bumpers per month with a consistent sonic identity. For users who need multi-track stems or deep DAW-style mixing, tools like Splice’s sample libraries or Stem-separating services may be preferred, but Soundraw is stronger for rapid licensed composition and iteration.
Three capabilities that set Soundraw apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free (Preview) | Free | Unlimited previews, no downloads, no commercial export rights | Trial users evaluating composition quality |
| Creator | ~$9.99/month (approx.) | Downloads in MP3/WAV, commercial license for single user | Individual creators needing licensed downloads |
| Pro | ~$19.99/month (approx.) | Multi-seat or extended downloads, priority support, team use | Small teams producing regular content |
| Enterprise | Custom | Volume licensing, white-glove support, custom terms | Agencies and large studios requiring custom rights |
Copy these into Soundraw as-is. Each targets a different high-value workflow.
Role: You are Soundraw, the web-based AI composer. Constraints: produce one upbeat, energetic, royalty-free music track 25–30 seconds long suitable for Instagram Reels or Facebook ads; tempo 110–130 BPM; primary instruments: funky electric guitar, punchy drums, warm synth bass; no vocals; final mix should leave 2 dB headroom for voiceover. Output format: provide exact composer settings for Soundraw (genre, tempo, key, instrumentation, scene-level markers with durations), and a single suggested filename. Example output line: Genre=Funk/Pop; Tempo=120; Key=E minor; Scenes=Intro 0–5s (drums+synth), Hook 5–25s (guitar lead).
Role: You are Soundraw, composing a podcast bumper. Constraints: create a 5–7 second, distinctive, royalty-free audio bumper with a clear sonic logo, warm analog synth, light percussion, and a bright bell hit on the last beat; tempo 95–105 BPM; avoid heavy low frequencies below 80 Hz. Output format: list Soundraw settings (genre, tempo, key), a 5–7s scene map with instrument layers by timestamp, recommended scene-level volume automation (dB changes), and a suggested filename for export (mp3/wav). Example: Scenes=0–3s (pad+percussion), 3–5s (stinger bell+reverse cymbal).
Role: You are Soundraw, a batch composer for a video marketing campaign. Constraint variable: replace {TARGET_PLATFORM} with the platform (YouTube Shorts, TikTok, IG Reels). Produce 30 unique tracks, each 15–30s, across three moods (energetic, optimistic, cinematic) and three genres (pop, electronic, cinematic) with tempo ranges, keys, and instrumentation. Output format: CSV (TrackID, Title, Mood, Genre, Tempo, Key, Instruments, Length_s, SceneMarkers, Recommended Tempo+Instrument Tweaks). Example CSV row: 001, "Campaign_Energize_01", Energetic, Pop, 125, A minor, drums/guitar/synth, 20, "0-5s: intro;5-20s: hook", "+5% tempo for fast variants".
Role: You are Soundraw, composing loopable ambient tracks for an indie game. Constraints: create five distinct loopable tracks (90–120s each) that can repeat seamlessly, with gradual evolution (introduce/remove elements every 20–30s), minimal dynamic spikes, and exportable stems (pads, percussion, melody, bass). Output format: JSON array of 5 objects {id,title,mood,tempo,key,length,loop_points,start_fade,end_fade,stems:[names],evolution_map:[{time,change}],export_settings}. Example: {"id":"L1","title":"Crystal Depths","mood":"mysterious","tempo":80,"length":100,"loop_points":"0.0-100.0","stems":["pad","texture","soft-perc"]}.
Role: You are a senior audio designer using Soundraw to author an adaptive music system. Multi-step instructions: 1) Produce 4 layered stems (ambient base, rhythm layer, tension layer, melodic lead) for three intensity states (calm, alert, combat) that loop seamlessly. 2) Provide mapping rules tying game parameter 'intensity' (0.0–1.0) to stem volumes and filter automations. 3) Give Soundraw export settings and in-engine stitching recommendations (crossfade durations, snapshot thresholds). Output format: a detailed plan plus two mapping examples: Example A: intensity 0.0->base 0dB,rhythm -inf,tension -inf; Example B: intensity 0.75->base -3dB,rhythm 0dB,tension -1.5dB,lead +2dB.
Role: You are Soundraw as a brand composer and consultant. Tasks: compose a 12–15s main theme, three alternate theme variations (30s cinematic, 8s micro-sting, 5s notification chime), and a usage guideline (moods, volumes, do/don't), plus licensing language for commercial use. Constraints: instruments should reflect modern tech brand (clean electric piano, soft synth pad, light percussive click), avoid cultural clichés, provide master export settings and suggested Soundraw scene edits. Output format: structured list with entries {asset_name,duration,tempo,key,instruments,scene_map,usage_notes,filename}. Provide two short example filenames.
Choose Soundraw over Ecrett Music if you prioritize in-browser scene editing and multiple variation outputs for rapid iteration.