Written by Five star designer » Updated on: June 10th, 2025
Not every gamer owns the latest iPhone or flagship Android device. In fact, a significant percentage of the iOS game development audience is using a low- to mid-range smartphone with limited RAM, a less powerful CPU, or an old GPU. If your game does not run well on low-end devices, you are likely losing out on millions of potential downloads.
Getting low-end mobile game specs optimized is not just nice-to-have. Getting your mobile game created by app developers to run on the largest range of devices and ensuring it doesn't take away from the core gameplay experience at the same time is performance essential.
Start by minimizing asset sizes:
Compress textures using formats like ETC1/ETC2, ASTC, or DXT depending on the platform.
Avoid using full-resolution textures where smaller mipmaps would suffice.
Use sprite atlases to reduce draw calls and memory usage.
Tip: Tools like Unity’s Sprite Packer or Texture Packer can help streamline asset optimization.
Rendering usually will be the biggest performance bottleneck. Here are some ways to help with rendering:
Reduce overdraw by minimizing the number of transparent UI layers and complex shade effects.
Bake lighting and shadows whenever possible instead of using real-time lighting.
Use static batching and GPU instancing to reduce draw calls.
Pro Tip- always use a profiler, such as Unity Profiler or Android GPU Inspector, on your game to help you identify rendering issues.
Not all players require the same level of visual fidelity. Implement dynamic quality settings for players based on device specs:
Lowering rendering resolution
Disabling real-time shadows
Simplifying particle effects
Level of detail (LOD) changes
Mobile app development companies should let users change the performance settings themselves or you be able to detect specs at run time and adjust automatically.
Entry level devices normally only have a small amount of RAM installed and have limited memory management capabilities. If you have memory management that is poorly lashed together and extensive memory usage, it will probably crash or lag. Follow this guidance to be safe:
Manually unload all assets and scenes that are not being utilized.
Be sure that your object lifecycle does not leak.
Use an object pool for objects that are created and destroyed frequently like bullets or enemies.
Tool Suggestion: Look up the best memory profiler for the engine you are using, like the Unity Profiler and the Memory Profiler that is built in. If you are using Android Studio, then use their Profiler. Use for tracking new allocations and garbage collection.
The CPU typically processes game logic, physics, and animations. Here are a few practices to help ease CPU performance:
Pull expensive calculations from Update if they don't need to occur every frame.
Don't call Update or other expensive methods on objects that you don't need to check every frame.
Use primitive physics colliders and don't use continuous collision detection unless necessary.
Example: Whenever possible use primitive colliders (box, sphere, etc.) instead of mesh colliders.
Mobile UIs, particularly in complex menus or overlays, tend to consume a lot of resources:
Use canvas batching and limit canvas redraws.
Don't nest too many UI elements.
Cache text rather than redo updates in real-time.
Be mindful of large scrolling viewports or dynamic UI lists, if they aren't optimized, they can destroy your frame rate.
If mobile app developers do lower-tier devices can even stutter if there are background processes:
Disable any unneeded scripts or systems that are not being used.
Restrict the use of multitasking (i.e. downloading while rendering).
Limit background music or the processing of a voiceover.
You cannot determine real performance issues of an app created by any mobile app agency using emulators and high-end phones. Always test on real devices with:
1-2 GB RAM
Low-end CPUs/GPUs (MediaTek, Snapdragon 400 series)
Older Android OS versions (Android 8-10)
This ensures your game is playable in the areas that matter most, emerging markets and budget devices.
Don't load everything at once. Instead;
Use AssetBundles (Unity) or similarly, a model that allows you to load content on-demand.
Load heavy assets asynchronously into the background.
Make the initial game startup as lightweight and fast as possible.
Low-end devices are more susceptible to overheating and battery drain:
Reduce frame rates caps (30 FPS is usually good enough).
Eliminate any excess background threads - keep the game idle friendly.
Avoid using too many vibrations or audio loops in the background.
The purpose of optimizing mobile games for low-end devices, is to not only reach a greater audience, but also to provide playable, fun experiences for a wide-ranging, fragmented mobile ecosystem. With smart asset management, responsive graphic settings, and a simple resource management layer in your game, you could have a fun game that runs on budget phones with little loss of enjoyment.
Note: IndiBlogHub features both user-submitted and editorial content. We do not verify third-party contributions. Read our Disclaimer and Privacy Policyfor details.
Copyright © 2019-2025 IndiBlogHub.com. All rights reserved. Hosted on DigitalOcean for fast, reliable performance.