Cloud Video AI mocap for retargetable 3D character animation
DeepMotion is a cloud-first Video AI motion-capture platform that converts single-camera footage into retargetable 3D animations and live avatar streams. It targets indie game developers, VR/AR teams, and VFX artists who need studio-free mocap integrated with Unity/Unreal. Pricing starts with a free evaluation tier and scales to Creator/Pro subscriptions and enterprise contracts for higher quotas and commercial licensing.
DeepMotion converts ordinary 2D video into retargetable 3D character animation using cloud-based Video AI. Its core capability is single-camera video-to-mocap: upload a clip and receive FBX/GLB animations ready for retargeting into Unity or Unreal. DeepMotion differentiates by offering both a Live Mocap/WebRTC streaming path for real-time avatar control and an API/SDK for batch processing, appealing to game developers, VR studios, VFX artists and solo creators. The platform is accessible through a free trial tier for evaluation, with paid Creator and Pro plans (and enterprise licensing) available for increased quotas and commercial use.
DeepMotion is a San Francisco–area startup offering cloud-based Video AI motion-capture and character animation tools that convert ordinary video into 3D character motion. Founded to remove the hardware barrier to mocap, DeepMotion positions itself between marker-based systems and animation retargeting services, emphasizing single-camera capture and cloud processing for faster iteration. Its core value proposition is allowing creators to generate retargetable FBX/GLB animations from footage without a studio, trimming prototype time for games, AR/VR, and cinematic previsualization. The company targets small studios and solo creators as primary customers.
DeepMotion's product suite centers on Animate 3D (cloud video-to-animation), a Live Mocap/WebRTC pipeline for real-time avatar control, and SDKs/plugins for Unity and Unreal. Animate 3D processes uploaded MP4 clips and returns retargetable FBX and GLB files with per-frame joint transforms and optional root motion; processing is handled server-side to produce clean, skinned animation. The Live Mocap link streams pose data to engines via a WebRTC session or a Unity package, allowing real-time playback and recording. Integrations export to standard formats and support automated skeleton mapping and bone re-targeting; there is also a REST API for batch jobs, and the platform can handle multi-clip projects for iterative pipelines. Input video quality impacts fidelity — DeepMotion recommends 30–60 fps footage and clear silhouettes; hair, props and heavy occlusion reduce tracking accuracy. Exports include baked keyframes, frame rate matching, and options to preserve hip/root velocity for game engines.
DeepMotion offers a free tier and paid subscriptions plus enterprise licensing. The free tier (as of 2026 approximate) permits limited test uploads with watermarking and small monthly clip minutes ideal for evaluation. Paid tiers start at roughly $19/month for creators with increased minutes, higher-resolution exports, and removal of watermarks; a Pro plan around $99/month adds priority processing, commercial use rights, and more monthly quota. DeepMotion also sells pay-as-you-go API credits for bulk processing and custom enterprise contracts for studio-scale throughput, SLAs, and on-premise workflows. Exact prices and quotas change; check deepmotion.com/pricing for current numbers. Teams can request demos and volume discounts via a sales contact.
Who uses DeepMotion? Indie game developers and solo animators use it to turn reference footage into playable animations quickly; for instance, a game animator can prototype 20+ locomotion cycles from phone video in hours. VFX artists and previsualization leads use it to capture stunt reference without expensive stages; a VFX supervisor might generate retargeted takes for editorial review. Remote VR studios stream avatars into Unity for live rehearsals and social XR experiences. Agencies also use the API to batch-process influencer clips into animated avatars. Compared to Rokoko's hardware-based systems, DeepMotion prioritizes cloud single-camera accessibility rather than marker precision. It's often paired with Blender and Unity for cleanup and retargeting pipelines.
Three capabilities that set DeepMotion apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free | Free | Limited test uploads, watermarked exports, small monthly clip minutes | Evaluators and first-time users testing workflow |
| Creator | $19/month (approx.) | Increased minutes, watermark removal, standard export quality | Individual creators prototyping and small projects |
| Pro | $99/month (approx.) | Higher monthly quota, priority processing, commercial license | Small studios needing regular mocap exports |
| Enterprise | Custom | Volume processing, SLAs, on-premise or dedicated support | Large studios and enterprise production teams |
Choose DeepMotion over Rokoko if you prioritize single-camera cloud mocap, API batch processing, and Unity/Unreal integration rather than hardware-based capture.