Create realistic character animation from video, design & creativity
Kinetix is a web-first motion-capture and retargeting tool that converts 2D video into exportable 3D animations. It’s aimed at indie game devs, motion designers, and small studios who need fast video-to-FBX/GLB motion generation without physical mocap rigs. Pricing mixes a usable free tier with paid Creator/Pro plans (and custom enterprise), making it accessible for individual creators while offering team features for studios.
Kinetix is an AI-driven motion-capture platform that converts ordinary 2D video into exportable 3D character animation. The core capability is video-to-motion retargeting: upload footage and receive rigged animations in FBX/GLB/BVH formats ready for Unity, Unreal, or Blender. Kinetix’s key differentiator is cloud-based automated retargeting to custom characters plus in-browser editing and a motion library that accelerates iterative design. It serves indie game developers, VFX artists, and marketing teams needing quick, reusable animations without hiring mocap actors. Pricing includes a usable free tier and paid Creator/Pro plans for heavier use, keeping it accessible for solo creators and small teams.
Kinetix is a cloud-first animation tool founded to lower the barrier to motion capture by turning ordinary smartphone video into reusable 3D animation. Originating from a small European startup team, Kinetix positioned itself as a design-and-creativity focused alternative to hardware mocap: no suits, no studio required. Its core value proposition is rapid turnarounds — creators upload clips and receive a retargeted, skinned animation file ready for common DCCs and game engines — enabling faster prototyping and cheaper iteration compared with traditional motion-capture pipelines.
The product’s key features are focused on the video-to-animation flow and export interoperability. First, the Video-to-Animation pipeline accepts common MP4 inputs and produces retargeted motion; Kinetix supports exports to FBX and GLB (and BVH/JSON for pipeline integrations). Second, the platform offers automatic retargeting so the recorded motion maps to your custom character rig, including standard humanoid rigs used in Unity/Unreal, with in-browser previews. Third, Kinetix provides an online motion library and versioning where generated clips are stored, labeled, and searchable for reuse across projects. Fourth, developer/API access and engine plugins enable in-editor importing and batch processing for studio pipelines.
Pricing is split between a free tier and paid subscriptions, plus enterprise options. The free plan lets users generate animations with Kinetix branding/watermarks and limited monthly exports (suitable for experimentation). Creator and Pro tiers remove watermarks, increase monthly export credits, and unlock higher-resolution retargeting, priority processing, and team seats — paid tiers are available at modest monthly rates and an enterprise plan is priced on request for large-volume or on-prem workflows (prices listed on the vendor site and may change). There are also API rate limits and higher throughput options in paid plans for production studios needing bulk conversion.
Typical users include indie game developers who need quick prototyping and motion designers creating short product animations. For example, a Gameplay Programmer using Kinetix to convert recorded actor takes into 3–5 FBX animations per hour for Unity prototypes, and a Motion Designer using it to produce 20 reusable social clips per month for marketing assets. Small studios also use Kinetix to offload routine mocap tasks before final polishing in DCC tools. Compared with DeepMotion, Kinetix emphasizes in-browser editing, a centralized motion library, and engine plugins geared toward creative workflows rather than solely physics-driven simulations.
Three capabilities that set Kinetix apart from its nearest competitors.
Current tiers and what you get at each price point. Verified against the vendor's pricing page.
| Plan | Price | What you get | Best for |
|---|---|---|---|
| Free | Free | Limited monthly exports, watermarked outputs, community library access | Experimentation and hobby projects |
| Creator | €9 (approx.) | Higher export quota, remove watermark, single-seat commercial use | Solo creators and indie developers |
| Pro | €29 (approx.) | Expanded exports, priority processing, team seats, API access | Small teams and freelancers needing volume |
| Enterprise | Custom | Custom quota, SLA, on-prem or dedicated throughput options | Studios requiring high-volume or private deployments |
Choose Kinetix over DeepMotion if you prioritize in-browser retargeting, a searchable motion library, and engine integration for creative workflows.
Head-to-head comparisons between Kinetix and top alternatives: