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Sloyd

Generate customizable 3D assets with image-generation precision

Free | Freemium | Paid | Enterprise ⭐⭐⭐⭐☆ 4.4/5 🎨 Image Generation 🕒 Updated
Visit Sloyd ↗ Official website
Quick Verdict

Sloyd is a web-based AI tool for generating and editing 3D models and 2D renders from text or image prompts, aimed at designers and studios who need fast, low-effort asset creation; pricing includes a free tier with limits and paid plans for commercial use, making it accessible for freelancers and teams.

Sloyd is an AI-driven 3D and image-generation tool that creates customizable assets and renders from text and image prompts. It focuses on procedural 3D model generation and export-ready meshes for games, product visualization, and AR/VR workflows. Sloyd’s primary capability is producing low-polygon, optimized 3D models with editable parameters and texture baking, differentiating itself with an asset-first workflow rather than purely photoreal image output. It serves 3D artists, game devs, and product designers who need quick starting models. Pricing includes a limited free tier and paid plans to unlock commercial exports and higher monthly generation quotas.

About Sloyd

Sloyd is a web-native tool that uses procedural and generative techniques to produce 3D models and 2D renders from text prompts and image references. Founded in 2020 and originating from a team focused on accelerating 3D asset creation, Sloyd positions itself between traditional 3D modeling and generative image tools by offering editable, low-poly assets that are immediately exportable. The core value proposition is reducing the time from concept to usable 3D asset: instead of building geometry from scratch, designers can iterate on parametric models and export production-ready meshes, UVs, and PBR textures. This makes Sloyd particularly attractive for teams that need many variant assets quickly without hiring additional modelers.

Sloyd’s feature set centers on model generation, customization, and export. The platform can generate parametric 3D models from prompts and reference images, letting users tweak dimensions, subdivision, and topology before export. It provides automatic UV unwrapping and PBR texture generation including albedo, normal, roughness, and metallic maps, which are baked server-side for immediate download. Sloyd supports GLB/GLTF exports optimized for real-time engines and offers batch generation for producing multiple variants at once. The editor includes a silhouette-based control and sliders for material and form adjustments, enabling iteration without full 3D software expertise. Integrations and export presets streamline use with Unity, Unreal, and web AR workflows.

Sloyd’s pricing has a free tier with limited monthly credits for non-commercial experimentation and watermarked or restricted exports; paid tiers unlock commercial export rights, higher monthly generation credits, and team features. As of 2026, the company lists a Free plan that provides a small number of generation credits and preview renders, a Pro plan (monthly fee) that increases credits, allows full GLB exports, and removes watermarks, and a Team/Enterprise option with custom quotas, SSO, and billing. Paid plans also raise texture resolution and batch sizes for variant generation, while enterprise offers contract pricing for large-volume pipelines and dedicated support. The exact prices and seat counts are available on Sloyd’s pricing page and may change, so check sloyd.ai/pricing for current numbers.

Sloyd is used by indie game developers creating quick prop libraries and by product designers generating concept variations for visualization. For example, a 3D generalist uses Sloyd to produce 50 low-poly props weekly to populate game scenes, while a product designer creates photoreal renders of color variants for e-commerce mockups. The tool fits well for concept iteration, prototyping, and background asset production, but is less suited to ultra-high-detail sculpting workflows. Compared to competitors like Kaedim or Luma Labs (image-to-3D services), Sloyd emphasizes parametric, editable exports and baked PBR textures rather than only mesh extraction, which helps when you need immediate engine-ready assets.

What makes Sloyd different

Three capabilities that set Sloyd apart from its nearest competitors.

  • Provides baked PBR texture exports (albedo/normal/roughness/metallic) as standard for each model export
  • Parametric sliders let you edit model proportions and topology before export, unlike image-to-mesh converters
  • Export presets and GLB/GLTF optimization target real-time engines with UVs and reduced polycounts

Is Sloyd right for you?

✅ Best for
  • Indie game developers who need many low-poly props quickly
  • Product designers who need rapid color and form variations for mockups
  • Freelance 3D artists who need export-ready GLB/GLTF assets for clients
  • Small studios who require batch asset generation and team sharing
❌ Skip it if
  • Skip if you need ultra-high-resolution ZBrush-style sculpting workflows
  • Skip if you require photogrammetry-level fidelity for exact real-world replicas

✅ Pros

  • Edits export-ready parametric models with adjustable topology before download
  • Includes server-side PBR map baking so assets import correctly into engines
  • Web-based workflow eliminates local GPU dependency for generation

❌ Cons

  • Not designed for high-detail sculpting; fine sculpt workflows require other tools
  • Generation quality can vary on complex organic shapes and may need manual cleanup

Sloyd Pricing Plans

Current tiers and what you get at each price point. Verified against the vendor's pricing page.

Plan Price What you get Best for
Free Free Small monthly credits, preview renders, limited exports Hobbyists testing features and non-commercial use
Pro $24/month Higher monthly credits, full GLB exports, no watermark Freelancers and solo creators needing commercial exports
Team $199/month Shared credits, team seats, SSO, priority support Small studios producing many assets monthly
Enterprise Custom Custom quotas, SLAs, dedicated onboarding Large studios and integrators requiring contracts

Best Use Cases

  • 3D Generalist using it to produce 50 low-poly props weekly for game scenes
  • Product Designer using it to create 20 color variants for e-commerce mockups
  • Environment Artist using it to generate background assets to reduce modelling time by 40%

Integrations

Unity Unreal Engine Sketchfab

How to Use Sloyd

  1. 1
    Sign in and choose a template
    Open sloyd.ai, click Sign up / Log in, then pick a starter template (prop, furniture, or product). This loads a parametric model so you start with a usable mesh rather than blank geometry.
  2. 2
    Enter prompt or upload reference
    Click the Text prompt or Image reference field, type a short description (e.g., "wooden chair, low poly"), or upload a reference image. The generator will produce variants visible in the Results pane within minutes.
  3. 3
    Adjust parametric sliders and materials
    Use the right-side editor to tweak sliders for scale, subdivision, and silhouette, and change PBR material settings. Successful edits update the preview so you can iterate without exporting each time.
  4. 4
    Export GLB/GLTF with baked textures
    Select the desired variant, click Export, choose GLB/GLTF and texture resolution, then download. A correct export includes UVs and baked albedo/normal/roughness maps ready for Unity or Unreal import.

Sloyd vs Alternatives

Bottom line

Choose Sloyd over Kaedim if you need editable parametric models and baked PBR exports for immediate engine use.

Head-to-head comparisons between Sloyd and top alternatives:

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Sloyd vs Kasisto (KAI)
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Frequently Asked Questions

How much does Sloyd cost?+
Sloyd offers Free, Pro ($24/month), Team ($199/month) and Enterprise (custom) options. The Free plan provides limited generation credits and preview exports; Pro unlocks commercial exports, higher monthly credits and removes watermarks, while Team adds shared credits, SSO and priority support. Enterprise pricing is custom for large quotas and SLAs—check sloyd.ai/pricing for updates.
Is there a free version of Sloyd?+
Yes — Sloyd has a Free tier with limited monthly credits and preview renders. The Free plan is intended for experimentation and non-commercial testing: it typically provides a small number of generation credits, restricted export resolution, and may include watermarked or preview-only downloads. Upgrade to Pro to unlock full GLB exports and commercial usage rights.
How does Sloyd compare to Kaedim?+
Sloyd focuses on parametric, editable 3D exports with baked PBR textures, whereas Kaedim emphasizes automated mesh conversion and stylized retopology. Choose Sloyd when you need adjustable model parameters, UVs and engine-ready GLB/GLTF exports; pick Kaedim for robust mesh conversion pipelines and larger-scale photogrammetry-to-mesh services.
What is Sloyd best used for?+
Sloyd is best for generating editable low-poly 3D assets and baked textures for games, AR/VR, and product visualization. It excels at creating variant libraries, rapid prototyping of props, and export-ready GLB/GLTF assets. For high-detail sculpting or exact photogrammetry reproductions, pair Sloyd with dedicated sculpting or scanning tools.
How do I get started with Sloyd?+
Start by signing in at sloyd.ai and selecting a template (prop or product) to open the parametric editor. Enter a text prompt or upload a reference image, wait for generated variants in the Results pane, tweak sliders for form and materials, then export a GLB/GLTF with baked PBR textures for engine import.

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